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Wake up, take a look at what you can build in your warehouse to help with the mission (or make your team more comfortable), assign missions to each of your followers to go gather food or supplies, accept a mission yourself, go forage around the Exclusion Zone, complete your mission (or fail), come back home, go to bed. Instead, players go through a daily routine in Chernobylite. The mission-based structure of Chernobylite surprised me, as I was expecting an open world exploration-style game. Strange stuff starts going down almost immediately, both in the real world and in this interdimensional space, which challenges the player to uncover how all of this freaky supernatural weirdness is tied together. Igor has made a number of technological advancements in the last three decades, including inventing a way to open wormholes in space, crossing through a freaky in-between (upside down?) world when traversing between points. Taking up residence in a local warehouse, Igor and his slowly growing staff of military and miscreants set out every day on missions into the Exclusion Zone to salvage for parts, resolve conflicts, and most importantly, look for clues to solve the 35-year-old mystery. He is returning in current day to attempt to resolve the mystery of what happened to his fiancée, though your guess is as good as mine as to why he waited so long. The player takes on the role of Igor, a scientist present at Chernobyl before the accident.
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Instead, Chernobylite is a mission-based survival game, with a fairly structured story tying it all together. This is not an open world game, though there are some rather large areas to explore.
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Indeed, though things appear similar on the surface, with the first-person vantage point and weird monsters, the gameplay of Chernobylite is actually pretty far removed from what you typically find in Bethesda’s wastelands. At certain points, squinting at Chernobylite would leave a player thinking they were playing a Fallout game, though the base-building mechanics in Chernobylite are far better than the sloppy mess found in Fallout 4.
CHERNOBYLITE REVIEW SERIES
I was delighted when I learned that The Farm 51-the same development house behind 2016’s Chernobyl VR Project-were creating a fiction game set in Chernobyl’s Exclusion Zone, and they were using a digitally scanned version of the plant and the surrounding area as the setting for the game.Īs it turns out, if the representation of Chernobyl and Pripyat in Chernobylite are truly accurate, then the Fallout series has been doing one hell of a job visually representing a post-human disaster area for all these years. As a result, I’ve always been a extra fascinated by Chernobyl and other nuclear accidents. I was in Russia in 1993 when the lesser-known-but still catastrophic-Tomsk-7 accident took place, and I have vivid memories of waiting anxiously by the phone for final word whether my fellow students and I would be evacuated. People are aware of this history, and the eerie area around the Chernobyl plant has taken on an almost mythical status these days, with a strange mixture of ghoulish tourism and horror film production springing up in the blighted area. The accident has been well documented at this point, with books, documentaries and a stellar HBO series chronicling the disaster down to the minute. The Chernobyl accident took place near Pripyat, Ukraine, in April of 1986.